Visual Art and Design for Games
GDD 110
Topics by Week
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Concepts <<Lecture>>
Terrain Creation <<Demo>>
Environmental Design <<Slides>>
First Person Controller <<Unity Package>>
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Concepts <<Lecture >>
Getting Character Models into Unity << Demo/Class View>>
Lighting (+Pipeline +Mixamo +Models) <<Demo>>
Lighting Design << Slides>>
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These 3 videos each explain more about the character design process. I encourage you all to watch them, they’re fairly short. Anything beyond that is purely for those curious and is not required.
3. How Disney creates Iconic Characters
For those who want to understand the 3D modeling software options out there FOR YOUR OWN CURIOSITY ONLY (since this is not within the scope of this course), this video compares and summarizes the strongest ones quite well.
For those interested in character modeling and 3D art jobs in the industry
Can You Get a 3D Artist Job with Blender in the Games/Film Industry?
Alternative Software for 3D Modeling (Shown as intro demos to see if any are interesting to you)
ZBrush - Good for Sculptors -(Free for mini-version, full is paid)
Houdini (Free unless used for commercial products)
Additionally great, very advanced tutorials, as well as models and rigs for free (higher level tasks, explore at your own interest)
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Level Design III & Package Exports <<Demo + Lecture>>
Misused Design & Particles Intro <<Lecture + Demo>>
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Illusions and Cognitive Science of Design <<Lecture>>
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Interactions with Objects (Activate, Pickup, Inventory) <Seminar>
Creating Cutscenes & Cinematics
Using Patrick Star as an In-Game Character
Creating Title Screens and EXEs, as well as Functional Esc to Quit and Resetting
Title Screens, 'Esc' to Quit, Resetting, Building Inputs, Bug Fixes, and Character Movements