Visual Art and Design for Games
GDD 202
Topics by Week
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These 2 videos each explain more about the character design process. I encourage you all to watch them, they’re fairly short. Anything beyond that is purely for those curious and is not required.
How Disney creates Iconic Characters
World-Building and Storytelling in Big Hero 6
For those who want to understand the 3D modeling software options out there, this compares and summarizes the strongest ones quite well.
For those interested in character modeling and 3D art jobs in the industry
Can You Get a 3D Artist Job with Blender in the Games/Film Industry?
Alternative Software for 3D Modeling (Shown as demos)
ZBrush - Good for Sculptors -(Free for mini-version, full is paid)
Houdini (Free unless used for commercial products)
Additionally great, very advanced tutorials, as well as models and rigs for free (higher level tasks, explore at your own interest)
The Carnegie Mellon Dopesheet for 3D Design
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Character Shot of the Week + Level Design Theory I <Lecture>
UX & User Journey + Level Design II <<Lecture + Demo>>
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Indirect Control and Level Interest <<Demo & Lecture>>
Playthough Demo Day -- Level Design Draft <<Playtesting>>
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Portfolio Creation General Overview
Title Screens, 'Esc' to Quit, Resetting, and Character Movements <Demos>
View others in the GDD 110 Class page