Creatures & Characters
GDD 333
Assignments
Topics by Week
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Item description
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Intro to ZBrush <<Demo>>
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Creating a basic head from a Dynamesh Sphere <<Demon Skull Demo>>
Creating a Head, Eyes, & Textures <<Grogu Demo>>
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Character Blocking from Reference Images <<Hulk/Mr Incredible Demo>>
Adding Hair, Cutout Objects, Slicing, Masks, and Extractions <<Anime Head Demo>>
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Concept Art & Moodboards <<Frankie Demo>>
Brainstorming and Character Creation Concept Art <<Rill Yi Demo>>
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Creating Reference Art in ZBrush <<Melting Character Demo>>
Designing Accessory Elements with Dynamics and Dynamic Subdivision <<Hair//Armor//Fur Lining//Clothing//Cape DocOck Seatbelt Hero Demo>>
Complete Character Pipeline: Doing a ZBrush sculpt to Render Image in Substance Painter <<RillYi in Alberquerue Quick Pipeline Demo>>
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Brainstorming Pokemon Design Concepts <<Fully Named List>>
AI Generated Art Concepting Help <<Axeolottl, Shudder, Cerebrus DIY Creations>>
Pokemon Concepts to ZBrush <<Quick Demo>>
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UV Mapping for Stronger Effects <<Cerebrus Showing>>
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Creating neck and spine downwards from head <<Bust Creation Demo p. 1 >>
Layering on the musculature <<Bust Creation Demo p. 2 >>
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2D -> 3D Tips and Tricks <<Bassline Detail Sculpt>>
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Armor and Fabric Design <<Demo>>
Cloth Simulation <<Satin Demo>>
Dress and Hair Design <<She Hulk Demo>>
Chiseling, Hard Beveled Edges, and Mechanical Part Design <<Gender Expansive Model & IMM Demo>>
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Intro to Hard Surface & Machine Part Fundamentals <<Non-Binary Nebula-Type Robot Design Demo>>
Substance Painter Simple Breakdown - Texturing by Subtools <<RoboDog CyberCanine Demo>>
Review the Export and Substance Painter Pipeline <<Texturing/UV Maps/Reducing PolyCount/Painter Imports>>
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