Advanced Game Art II
GDD 302
Topics by Week
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Intro to Shaders <<Dissolve & Expand Demo>>
Shader Crowdsourcing <<Laser Example>>
Mesh Shaders <<Lava Arc Demo>>
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Modeling Using Custom Concept Art on Image Planes <<Eel Demo>>
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Using Maya to Animate and Rig a 3D Model <<T-Rex Roaring Demo>>
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UV Mapping and Unwrapping<<T-Rex Unwrapping Demo>>
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Implementation of Maya Animations within Unity<<T-Rex Unwrapping Demo>>
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Cinemachine Blending Between Cameras <<Intro Title Screen Alternation>>
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Post-Processing Overview <<Everything Demo>>
Blending Post Processing for Status Effects <<Animating Paralysis Overlays>>
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Visual Effects Graph Unity <<Lightning>>