Visual Art and Design for Games
GDD 110
Lectures by Topic
Syllabus
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Concepts <<Lecture>>
Terrain Creation <<Demo>>
Environmental Design <<Slides>>
First Person Controller <<Unity Package>>
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Concepts <<Lecture>>
Terrain Creation <<Demo>>
Environmental Design <<Slides>>
Unity Package Sky & Trees <<Package>>
First Person Controller <<Unity Package>>
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Intro to Lighting Design Concepts <<Lecture >>
Adding Mixamo & Lighting In Unity <<Demo>>
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Intro to Animation: Rigging Custom Character Designs <<MagicaVoxel -> Mixamo -> Unity Demo>>
Animations & Timelines in Unity <<Demo>>
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These 3 videos each explain more about the character design process. I encourage you all to watch them, they’re fairly short. Anything beyond that is purely for those curious and is not required.
3. How Disney creates Iconic Characters
For those who want to understand the 3D modeling software options out there FOR YOUR OWN CURIOSITY ONLY (since this is not within the scope of this course), this video compares and summarizes the strongest ones quite well.
For those interested in character modeling and 3D art jobs in the industry
Can You Get a 3D Artist Job with Blender in the Games/Film Industry?
Alternative Software for 3D Modeling (Shown as intro demos to see if any are interesting to you)
ZBrush - Good for Sculptors -(Free for mini-version, full is paid)
Houdini (Free unless used for commercial products)
Additionally great, very advanced tutorials, as well as models and rigs for free (higher level tasks, explore at your own interest)
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ZBrush Intro <<Demo She Hulk>>
ZBrush Intro pt 2 <<Doof Demo>>
NB Characters & ZBrush Lab <<Demo/Lab>>
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GUI Design Principles <<Discussion/Lecture>>
2D HUDS and GUI Building in Photoshop 2D HUDS and GUI Building in Photoshop (Photoshop Introductions & 2D Textures in Photoshop) <<Runescape & Balders Overview Demo>>
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Level Design <<Discussion & Lecture>>
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