3D Modeling
GDD 175
Topics by Week
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Intro to 3D Modeling <<Car Demo>>
Boolean Operations and Combinations <<Bowl Demo>>
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Material Design and Intro to Rendering <<Improved Car with Color>>
Painting 3D Models and Rendering<<Rollerskate Demo>>
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Non-Linear Deformers <<Pasta Demo>>
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Review of Rendering<<Ice Cream Scoops in Adobe 3D Stager>>
Sculptural & Soft Modeling <<NURBS Shapes and Soft Selection>>
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Working with Outsourced Models <<Fire Treecko/Ratman Demo>>
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Intro to Houdini and Procedural Modeling <<Table Generator and Demo>>
Using Curves and MASH Networks to Create/Manipulate Geometry <<Adding Wires to Clothing and Building Chains/Stairs/Swords>>
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Content Browser and Environment Design Tools <<Hand/Turtle World Creation>>
Degradation & Environment Painting <<Plane+Tree Degradation>>
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Intro to Sculpting Tools & Hotkey Review <<Abstract Planet Creation>>
Sculpting Face Anatomy in Maya <<Ogre Head Demo>>
Sculpting Face Anatomy Using ZBrush <<Face of Aqua-Creature Demo>> <<Alt Daredevil Demo>>
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Subtle Changes to Inspire Sensation of Scale & Presence <<Dramatizing in Photoshop with Backgrounds, Stager with Lighting, and Adding Material Overlays>>
Full-Stack Sculpture Pipeline- from Reference to Render <<Realistic Lapras Sculpt>>
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UV Mapping from Scratch <<Boxy Cactus and Kiki>>
Multimedia Integration for UV Mapped Textures <<Spinosaurus Custom Drawing Example>>
Applying Handmade UVs Back to the Model <<Spinosaurus Substance Render>>
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Review of Sketchfab Upload System << Lapras Upload>>