Intro to Game Development
GDD 200
Topics by Week
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Intro to Code and Datatypes <<Whiteboard Lecture>>
Physics and Inputs <<Demo>>
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Hosting & Submissions <<Cyberduck + Personal Websites>>
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Enemy Basics and Following <<Chased by Enemies + Submission Guidelines>>
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<<Bouncy Evil Ducks Demo>>
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Cameras and Characters <<Cinemachine & Input Manager>>
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Working with Art Assets and Animations<<Cinemachine & Input Manager>>
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2D and 2.5 D for Gameplay <<Watermelon Bouncing Demo>>
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Audio in Gameplay <<Boink Sounds and MusicBox Music>>
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Game Management & Distributed Systems
Timelines, Custom Animations, & Playable Assets <<Day Night Cycle Demo>>
Code Interplay Review <<How to Add a Potion to Unity>>