Advanced 3D Generation Pipeline
GDD 202
Topics by Week
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Intro to ZBrush <<Demo>>
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Creating a basic head from a Dynamesh Sphere <<Old Man Head Demo>>
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Bringing a Cartoonish Skull into Realistic Rendering <<Cubone Skull Demo>>
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Creating neck and spine downwards from head <<Bust Creation Demo p. 1 >>
Layering on the musculature <<Bust Creation Demo p. 2 >>
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2D -> 3D Tips and Tricks <<Bassline Detail Sculpt>>
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Armor and Fabric Design <<Demo>>
Cloth Simulation <<Satin Demo>>
Dress and Hair Design <<She Hulk Demo>>
Chiseling, Hard Beveled Edges, and Mechanical Part Design <<Gender Expansive Model & IMM Demo>>
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Intro to Hard Surface & Machine Part Fundamentals <<Non-Binary Nebula-Type Robot Design Demo>>
Substance Painter Simple Breakdown - Texturing by Subtools <<RoboDog CyberCanine Demo>>
Review the Export and Substance Painter Pipeline <<Texturing/UV Maps/Reducing PolyCount/Painter Imports>>
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