Advanced Art & Effects
GDD 202
Topics by Week
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Intro to 3D Modeling <<Car Demo>>
Boolean Operations and Combinations <<Bowl Demo>>
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Material Design and Intro to Texturing & Painting <<Horrific Pixar Lamp Demo>>
Moped <<Demo>>
2023 Variant
Painting 3D Models and Rendering<<Rollerskate Demo>>
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Boolean Operations <<Combinations & Wheel Demo>>
Non-Linear Deformers <<Pasta Demo>>
Sketchfab & Curves <<Demo>>
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Sculptural & Soft Selection <<NURBS, Knockoff ZBrush Tools and Soft Selection>>
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UV Unwrapping Fundamentals <<Toy Hammer Demo>>
UV Painting & HandCrafting «Demo & Activity»
Skinning a Cat <<Activity>>
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Intro to Procedural Modeling via MASH Networks «Biblically Accurate Hallway Demo»
Procedural Design Thinking & Parameterization <<Sandworm Demo>>
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Intro to Houdini and Procedural Modeling <<Table Generator and Demo>>
Using Curves and MASH Networks to Create/Manipulate Geometry <<Adding Wires to Clothing and Building Chains/Stairs/Swords>>`
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Covered thus far
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Content Browser and Environment Design Tools <<Hand/Turtle World Creation>>
Degradation & Environment Painting <<Plane+Tree Degradation>>
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Intro to Sculpting Tools & Hotkey Review <<Abstract Planet Creation>>
Sculpting Face Anatomy in Maya <<Ogre Head Demo>>
Sculpting Face Anatomy Using ZBrush <<Face of Aqua-Creature Demo>> <<Alt Daredevil Demo>>
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Subtle Changes to Inspire Sensation of Scale & Presence <<Dramatizing in Photoshop with Backgrounds, Stager with Lighting, and Adding Material Overlays>>
Full-Stack Sculpture Pipeline- from Reference to Render <<Realistic Lapras Sculpt>>
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Working with Outsourced Models <<Fire Treecko/Ratman Demo>>
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Review of Sketchfab Upload System << Lapras Upload>>